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Php queue system
Php queue system




php queue system
  1. #Php queue system software
  2. #Php queue system download
php queue system

I host a lot, and as I love to help test the latest experimental versions, desyncs can happen and that will kill the server because as several people try to join at once, nobody is able to connect. Set the overall max rate shared by those in who are "active" in the queue. I know it would make a world of difference for me. I believe adding this feature as a server option would would provide more players the ability to be better hosts. Even if it was, as an admin we could kick/ban if needed.

#Php queue system download

It has NEVER been an issue that one player has a very slow download speed. It is very common for players to join around the same time as we tend to play together.Ĥ. This is a very common upload speed for a lot of households (at least in the US). My scenario creates large map sizes (this is inherently part of the scenario design) so map sizes can reach 80mb pretty easily after 1-2 days of playtime.Ģ. I just don't think that would happen more than what is actually happening, which is too many players joining at once and not being able to join at all.ġ. I also disagree with daniel34 but I do understand the logic.

#Php queue system software

I would like to bump this topic again as for my server, it really would mean the difference between an active and a dead server. RSI Queue is a high end Queue Management System which is designed, developed and architected by a team of business analysts, technical engineers and software programmers. This can't happen with Max upload as the bandwidth can never go above a set limit and bandwidth is distributed among all connecting peers. This also has another benefit: If Factorio would work queue-based and you set a queue size of 2 and both of the currently connecting peers have a very slow speed they would effectively block more players from downloading the map although bandwidth would still be available (or if they had very fast connections they might still impact the running game). Like many other (QMS)s Queue Management Systems, FQM does provide a basic dashboard to allow the users of the system and customers alike to interact with the system via a basic yet simple user interface. However Factorio already has a way around that: In the multiplayer lobby (where you set the game settings) you can set a Max upload rate to limit the upload for map downloads so the game can continue lag-free for players in the game. A web based management system developed for the purpose of easing the process of orgnizing queues and lines. It's true that multiple players joining (downloading the map) at the same time can cause lag for players already in the game, because the upload of the host is not fast enough to provide both map download and in-game data fast enough. The topic wasn't moved there, you probably made it in Implemented Suggestions by accident.






Php queue system